Prof. Dr. Mario Botsch
| Office: | OH16, Room 124 |
| Phone: | +49 231 755-6324 |
| Email: | |
| Address: | TU Dortmund Lehrstuhl Informatik 7 Otto-Hahn-Str. 16 44227 Dortmund Germany |

About me
I’m a full professor in the Computer Science Department at TU Dortmund University, where I’m heading both the Chair of Computer Graphics and the Computer Graphics & Geometry Processing Group. Since 2025 I’m also a PI in the Lamarr Institute for Machine Learning and Artificial Intelligence. Before joining TU Dortmund in fall 2020, I was professor for Computer Graphics at Bielefeld University (2008–2020).
I studied mathematics and received my M.Sc. from the University of Erlangen-Nürnberg (1999). After that I started my PhD at the Max Planck Institute for Informatics, before moving to RWTH Aachen and finishing my PhD in computer science (2005). Afterwards I was PostDoc at ETH Zurich (2005–2008).
The focus of my research is the efficient acquisition, discretization, optimization, animation, and visualization of three-dimensional geometric objects. On the more theoretical side, we are investigating flexible, non-standard geometry discretizations and the involved differential operators. On the more practical side, we are working on 3D-scanning and motion capturing of humans, modelling and animation of virtual characters, and real-time visualization in VR scenarios.
I regularly teach courses on Computer Graphics, Computer Animation, Geometric Modeling, and Mathematics for Computer Science. For all my teaching I’m an avid user (and developer) of Decker, a cool tool for interactive HTML-based lecture slides.
More details here: Curriculum Vitae
PhD Thesis
- High Quality Surface Generation and Efficient Multiresolution Editing Based on Triangle MeshesPhD Thesis, RWTH Aachen
Most Recent Publications
- Skeletal-Driven Animation of Anatomical Humans via Neural Deformation GradientsComputer Graphics Forum 45(2), (Proc. Eurographics), 2026 (to appear)
- A Hands-On Introduction to Discrete Differential Operators on Polygon MeshesEurographics Tutorials, 2026 (to appear)
- SPLOCIS – Extending SPLOMs to a Scatterplot Cube with Interactable Shadows for Immersive Analysis in Virtual RealityIEEE Virtual Reality and 3D User Interfaces, 2026 (to appear)
- Am I Still Me? Visual Congruence Across Reality–Virtuality and Avatar Appearance in Shaping Self-Perception and BehaviorIEEE Transactions on Visualization and Computer Graphics, (Proc. IEEE VR), 2026 (to appear)
- Compensating Motion-Induced Errors in Smartphone-Based VR Avatar ReconstructionACM Symposium on Virtual Reality Software and Technology, 2025
- Virtual Body Image Exercises for People With Obesity – Results on Eating Behavior and Body Perception of the ViTraS Pilot StudyBMC Medical Informatics and Decision Making 25(176), 2025