Prof. Dr. Mario Botsch
| Office: | OH16, Room 124 |
| Phone: | +49 231 755-6324 |
| Email: | |
| Address: | TU Dortmund Lehrstuhl Informatik 7 Otto-Hahn-Str. 16 44227 Dortmund Germany |

About me
I’m a full professor in the Computer Science Department at TU Dortmund University, where I head both the Chair of Computer Graphics and the Computer Graphics & Geometry Processing Group. Since 2025, I have also been a Principal Investigator at the Lamarr Institute for Machine Learning and Artificial Intelligence. Before joining TU Dortmund in fall 2020, I was Professor of Computer Graphics at Bielefeld University (2008–2020).
After serving as Vice Dean of the Computer Science Department from 2024 to 2026, I am currently serving as Dean for the 2026–2028 term.
I studied mathematics at the University of Erlangen-Nürnberg, where I received my M.Sc. in 1999. I then started my PhD at the Max Planck Institute for Informatics before moving to RWTH Aachen University, where I completed my PhD in computer science in 2005. From 2005 to 2008, I was a postdoctoral researcher at ETH Zurich.
My research focuses on the efficient acquisition, discretization, optimization, animation, and visualization of three-dimensional geometric objects. On the theoretical side, we investigate flexible, non-standard geometry discretizations and the associated differential operators. On the applied side, we work on 3D scanning and motion capture of humans, modeling and animation of virtual characters, and real-time visualization in VR environments.
I regularly teach courses on Computer Graphics, Computer Animation, Geometric Modeling, and Mathematics for Computer Science. In all of my teaching, I am an avid user and developer of Decker, an open-source tool for interactive HTML-based lecture slides.
More details here: Curriculum Vitae
PhD Thesis
- High Quality Surface Generation and Efficient Multiresolution Editing Based on Triangle MeshesPhD Thesis, RWTH Aachen
Most Recent Publications
- Interaction- and Asymmetry-Aware Facial Blendshape Analysis for Objective Quantification of Parkinsonian Hypomimianpj Parkinson’s Disease 12(231), 2026
- Skeletal-Driven Animation of Anatomical Humans via Neural Deformation GradientsComputer Graphics Forum 45(2), (Proc. Eurographics), 2026
- SPLOCIS – Extending SPLOMs to a Scatterplot Cube with Interactable Shadows for Immersive Analysis in Virtual RealityIEEE Virtual Reality and 3D User Interfaces, 2026
- Compensating Motion-Induced Errors in Smartphone-Based VR Avatar ReconstructionACM Symposium on Virtual Reality Software and Technology, 2025